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질문 1 의 8

Why should a game team define the player or developer outcome before testing an AI feature?

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  1. Why should a game team define the player or developer outcome before testing an AI feature?
    • Different tasks need different quality measures
    • All AI features share one success metric
    • Novelty alone proves a feature works
    • A benchmark replaces gameplay evaluation
  2. What does a convincing AI demo establish about a live game feature?
    • That latency and safety have been tested
    • That the feature is accessible to all players
    • Only that one demonstration looked promising, not production readiness
    • That saved game state will remain correct
  3. What should happen to AI-generated text, images, audio, or code before release?
    • Publish it automatically if the model is confident
    • Review it for safety, rights, consistency, and playability
    • Assume generated content matches game lore
    • Skip review when content is optional
  4. Why does latency matter for an interactive game feature?
    • Latency only changes file size
    • Longer delays always improve player agency
    • Latency is unrelated to voice or NPC features
    • Delay can disrupt the game loop and player interaction
  5. What should an agent be allowed to change in a game?
    • Only game state within explicit permissions and verified bounds
    • Any saved progress it can access
    • Any player setting without notice
    • Every item in the game economy
  6. What does game evaluation need to consider besides novelty?
    • Only the number of generated assets
    • Only graphics quality
    • Balance, accessibility, latency, repetition, and player understanding
    • Only developer satisfaction
  7. Why version generated assets and models?
    • Versioning makes every asset safe
    • A model update could change behavior or saved game state
    • Updates never affect game balance
    • It removes the need for a fallback
  8. What should a game team consider when processing player voice or image inputs?
    • Only the player’s frame rate
    • A guarantee that data cannot identify anyone
    • That all inputs can be stored forever
    • Consent, retention, and appropriate data handling