Guide-yakabatana mibvunzo · Pakati Nhanho

AlphaGo uye AlphaZero Quiz

Ongorora AlphaGo's nyanzvi-mutambo uye kuzvitamba-tamba, AlphaZero's mutemo-based kudzidza nekutsvaga, uye MuZero yakadzidzwa modhi yekuronga.

Nzira dzekutungamira dzinoenderanaAlphago Uye Alphazero
Mubvunzo 1 ye 8

Sei mutambo weGo wainzi wakaomera makombiyuta?

Tarisa mubvunzo wese8 mibvunzo

Mhinduro uye tsananguro zvinoonekwa paunenge uchitora bvunzo.

  1. Sei mutambo weGo wainzi wakaomera makombiyuta?
    • Iine nhamba huru yenyeredzi yezvinzvimbo zvinogoneka
    • Iine mashoma anogoneka mafambiro
    • Inoridzwa pabepa chete
    • Haina mitemo
  2. Ndiani AlphaGo akakunda zvine mukurumbira 4-1 muna 2016?
    • Garry Kasparov
    • Lee Sedol
    • Magnus Carlsen
    • A random amateur
  3. Which three games did AlphaZero’s paper evaluate?
    • Go, chess, and shogi
    • Poker, bridge, and backgammon
    • Atari, StarCraft, and Dota
    • Only Go and chess
  4. Ndeipi nzira yekutsvaga iyo AlphaZero inobatanidza neneural network yayo?
    • Binary search yebhuku renhare
    • Linear regression
    • Bubble rudzi
    • Monte Carlo Tree Search
  5. Ndezvipi zvinhu zviviri izvo AlphaZero's neural network inofanotaura kutungamira kutsvaga kwayo?
    • Gwaro (mafambiro akanaka) uye kukosha (ndiani ari kukunda)
    • Mamiriro ekunze uye nguva
    • Zita nezera reanopikisa
    • Mavara nemanzwi
  6. What did MuZero add to the AlphaZero-style planning approach?
    • A requirement for human game records
    • A learned model of reward and environment dynamics used for planning without being given the rules
    • A replacement for all tree search
    • A fixed database of every possible board position
  7. What information did AlphaZero need in its board-game experiments besides self-play?
    • A database of professional games
    • A complete endgame table for every position
    • The rules of the games
    • Human rankings for every possible move
  8. How did the original AlphaGo system combine supervised and reinforcement learning?
    • It trained a policy from expert games and then improved through self-play
    • It used only random moves and never trained on human games
    • It learned the game rules from images without playing
    • It relied only on a fixed database of winning games