Kedis ku xidhan hagaha · Dhexdhexaad Heerka

AlphaGo iyo AlphaZero Kedis

Dib u eeg khabiirka-ciyaaraha AlphaGo iyo tababbarka is-ciyaarista, barashada iyo raadinta qaanuunka AlphaZero, iyo qaabka MuZero ee qorshaynta.

Wadooyinka haga ee la xidhiidhaAlphago iyo Alphazero
Su'aal 1 ee 8

Waa maxay sababta ciyaarta Go loogu tixgeliyey si gaar ah ugu adag kombuyutarada?

Horudhac su'aal kasta8 su'aalo

Jawaabaha iyo sharraxaadaha waxay soo baxayaan markaad qaadanayso kediska.

  1. Waa maxay sababta ciyaarta Go loogu tixgeliyey si gaar ah ugu adag kombuyutarada?
    • Waxay leedahay tiro badan oo cirbixiyeen ah oo boosas suurtagal ah
    • Waxay leedahay dhaqdhaqaaqyo macquul ah oo aad u yar
    • Waxa lagu ciyaaraa kaliya warqad
    • Sharci ma laha
  2. Yaa AlphaGo si caan ah uga adkaaday 4-1 2016?
    • Garry Kasparov
    • Lee Sedol
    • Magnus Carlsen
    • Hiwaayad random
  3. Which three games did AlphaZero’s paper evaluate?
    • Go, chess, and shogi
    • Poker, bridge, and backgammon
    • Atari, StarCraft, and Dota
    • Only Go and chess
  4. Qaabkee raadinta ayay AlphaZero ku lammaanisay shabakadeeda neerfaha?
    • Raadinta binary ee buug taleefoonka
    • Dib u noqoshada toosan
    • Kala soocida xumbo
    • Raadinta Geedka Monte Carlo
  5. Waa maxay labada shay ee shabakadda neerfaha ee AlphaZero saadaalisay inay hagto raadinteeda?
    • Siyaasad (dhaqdhaqaaq wanaagsan) iyo qiimo (yaa guulaysanaya)
    • Cimilada iyo waqtiga
    • Qofka ka soo horjeeda magaciisa iyo da'diisa
    • Midabada iyo dhawaaqyada
  6. What did MuZero add to the AlphaZero-style planning approach?
    • A requirement for human game records
    • A learned model of reward and environment dynamics used for planning without being given the rules
    • A replacement for all tree search
    • A fixed database of every possible board position
  7. What information did AlphaZero need in its board-game experiments besides self-play?
    • A database of professional games
    • A complete endgame table for every position
    • The rules of the games
    • Human rankings for every possible move
  8. How did the original AlphaGo system combine supervised and reinforcement learning?
    • It trained a policy from expert games and then improved through self-play
    • It used only random moves and never trained on human games
    • It learned the game rules from images without playing
    • It relied only on a fixed database of winning games