이 페이지에서9분 읽기
개요
Systems such as Google's SoundStream (2021), Meta's EnCodec (2022) and Descript's DAC (2023) beat traditional codecs at low bitrates, and their discrete tokens are now the vocabulary that speech and music generators such as VALL-E, MusicGen and Moshi predict.
주요 시사점
- A neural audio codec uses a trained encoder, a quantizer and a decoder to compress audio into integer codes and rebuild the waveform.
- Residual vector quantization stacks quantizers that each encode what the previous ones missed, so dropping later codebooks lowers bitrate gracefully.
- In Google's listening tests, SoundStream at 3 kbps outperformed the Opus codec at 12 kbps on 24 kHz audio.
- Descript's DAC compresses 44.1 kHz audio about 90 times, to 8 kbps, with one model for speech, music and other sounds.
- Codec tokens are the vocabulary of audio language models such as VALL-E, MusicGen and Kyutai's Moshi.
심층 분석
A codec, short for coder-decoder, turns audio into a compact bitstream and back. Traditional codecs such as MP3, Opus and EVS are designed by engineers using signal processing: a transform splits the sound into frequency components, a perceptual model decides which components the ear will not miss, and the rest are quantized, meaning rounded to a limited set of values, then entropy coded. A neural audio codec replaces most of that hand-designed pipeline with networks trained on large amounts of audio. An encoder network turns the waveform into a short sequence of vectors, a quantizer turns each vector into a few integers, and a decoder network rebuilds a waveform from those integers. Because the whole chain is trained end to end, the system learns what to keep and what to discard.
Google's SoundStream, posted in July 2021 by Neil Zeghidour and colleagues, set the template. Its encoder is a stack of convolutions that downsamples by strides of 2, 4, 5 and 8, so one embedding is produced for every 2 x 4 x 5 x 8 = 320 samples. At 24,000 samples per second, that is 75 frames per second. To hit 6 kbps, each frame gets 80 bits. A plain vector quantizer would need a codebook, a lookup table of learned vectors, with 2 to the 80th power entries, which the paper calls obviously unfeasible. SoundStream instead uses residual vector quantization (RVQ): the first quantizer picks the nearest of 1,024 codebook vectors, the second quantizes what the first missed, and so on. Eight quantizers with 1,024 entries each, 10 bits apiece, give the 80 bits.
RVQ also makes bitrate adjustable. SoundStream trained with quantizer dropout, randomly using only the first few quantizers in each training example, so a single model works at 3 to 18 kbps by sending more or fewer codebook indices. Training combines reconstruction losses, which compare the output with the original, and adversarial losses from discriminator networks that try to tell decoded audio from real audio, a technique borrowed from neural speech synthesis. Both encoder and decoder use only causal convolutions, which look only at past samples, so the codec can stream with latency set by the 320-sample frame. In the paper's listening tests, SoundStream at 3 kbps outperformed Opus at 12 kbps and approached EVS at 9.6 kbps.
Meta's EnCodec, posted in October 2022 by Alexandre Defossez, Jade Copet, Gabriel Synnaeve and Yossi Adi, kept the encoder, RVQ and decoder design but simplified training with a single multiscale spectrogram discriminator and added a loss balancer, which sets each loss weight as a fraction of the total gradient. It also used a small transformer language model with entropy coding to shrink the bitstream by up to 40% while staying faster than real time. Its models use up to 32 codebooks of 1,024 entries, 75 frames per second at 24 kHz, and in MUSHRA listening tests, a standard method in which listeners score clips against a hidden reference, it beat Opus, EVS and Google's Lyra-v2 across speech, noisy speech and music.
Descript's Descript Audio Codec (DAC), from the June 2023 paper on Improved RVQGAN by Rithesh Kumar, Prem Seetharaman and colleagues, pushed quality further. It compresses 44.1 kHz audio about 90 times, to 8 kbps, with one model for speech, music and environmental sound. The authors identified codebook collapse, in which many codebook entries go unused and bandwidth is wasted, and fixed it with two techniques from image models: projecting vectors to a low-dimensional space before lookup and normalizing them. They also found that standard quantizer dropout hurt full-bitrate quality and applied it to only some training examples. In their listening tests DAC scored much higher than EnCodec at all bitrates tested, though still below the original audio.
The second role of these codecs turned out to be as important as compression. Their integer codes are discrete tokens, the same kind of input language models are built to predict. VALL-E trained a language model on codec tokens to clone a voice from 3 seconds of audio, MusicGen interleaves several codebook streams so one transformer can generate music, and Kyutai's Mimi codec, described in the September 2024 Moshi paper, distills semantic information from the WavLM speech model into its first quantizer so that a single token stream carries both meaning and sound at 12.5 frames per second.
Compared with traditional codecs, neural codecs win most clearly at low bitrates, where engineered codecs introduce audible artifacts. At higher bitrates, established codecs remain efficient, standardized and supported by every device. Neural codecs cost more computation, need a matching decoder on both ends, and can fail in unfamiliar ways: rather than adding hiss, a generative decoder can produce plausible but wrong detail, such as smeared consonants or altered timbre, especially on sounds unlike its training data. Because codec tokens let a language model continue a voice from a 3-second sample, as VALL-E showed, the same technology that compresses speech also makes convincing voice imitation easier.
In practice, using a neural codec is simple: EnCodec and DAC publish code and pretrained weights, and encoding or decoding runs on a laptop. EnCodec's paper targeted models that run in real time on a single CPU core. Training a new codec is a larger job, because it needs large and varied audio collections and adversarial training with several discriminator networks.
04실제 사례
Working out a codec's bitrate from its design
Take a codec that receives 24 kHz audio and downsamples with strides 2, 4, 5 and 8.
Multiply the strides: 2 x 4 x 5 x 8 = 320 samples per frame, so 24,000 / 320 = 75 frames per second.
Choose 8 residual quantizers, each with a codebook of 1,024 entries, which is 10 bits per index.
Bits per frame: 8 x 10 = 80; bitrate: 75 x 80 = 6,000 bits per second, or 6 kbps.
Drop to the first 4 quantizers: 75 x 4 x 10 = 3,000 bits per second.
Compare a single quantizer with 80 bits: its codebook would need 2 to the 80th power entries.
그것이 보여주는 것
The learner reproduces SoundStream's 6 kbps configuration and sees how residual quantization trades bitrate for quality by sending more or fewer codebook indices, while avoiding an impossibly large single codebook.
실제 구현
Low-bitrate calls: in listening tests on 24 kHz audio, SoundStream at 3 kbps was rated above the Opus codec at 12 kbps, and a single model covered bitrates from 3 to 18 kbps while running in real time on a smartphone CPU.
Music and stereo compression: Meta's EnCodec supports 1.5, 3, 6, 12 and 24 kbps for 24 kHz mono audio and 3 to 24 kbps for 48 kHz stereo, with code and models released on GitHub.
Text-to-speech: Microsoft's VALL-E (January 2023) trained a language model on the discrete codes of an off-the-shelf neural codec using 60,000 hours of English speech, and cloned a voice from a 3-second sample.
Music generation: Meta's MusicGen (NeurIPS 2023) is a single transformer that predicts several parallel streams of compressed music tokens, generating mono or stereo music from text or a melody.
Spoken dialogue: Kyutai's Moshi uses its Mimi codec, 8 quantizers at 12.5 frames per second for 1.1 kbps, to model the user's and its own speech as parallel token streams, with a reported 200 ms practical latency.
신경 오디오 코덱의 미래
Research on neural codecs is now driven as much by generative modeling as by compression. Lower frame rates mean shorter token sequences for a language model, which is why Kyutai's Mimi runs at 12.5 frames per second, compared with 75 for SoundStream and EnCodec. Distilling semantic information into the first codebook, as Mimi does with WavLM features, aims to give a single token stream that captures both what is said and how it sounds, whereas earlier audio language models such as AudioLM combined codec tokens with separate semantic tokens from a self-supervised speech model. Open problems include closing the remaining quality gap at full bandwidth, which the DAC authors noted still exists even at their highest bitrate, handling music, overlapping speakers and noisy recordings as well as clean speech, and keeping decoders cheap enough for phones and real-time calls. Standardization is another gap: traditional codecs are interoperable because their bitstreams are specified, while each neural codec currently needs its own decoder weights, so a stream encoded with one model cannot be decoded by another. The ability of codec-based language models to imitate a voice from a few seconds of audio has also raised questions about consent, watermarking and detection of synthetic speech. How well detectors and watermarks survive re-encoding by a different codec is an active research topic with no settled answer.
실천에 옮기기
왜 중요한가요?
- 접근 및 도달. 전사, 내레이션, 음성 인터페이스를 통해 접근성을 향상시킵니다.
- 비용 및 예산. 미디어 팀은 더 적은 예산으로 세련된 오디오를 더 빠르게 출시할 수 있습니다.
- 속도와 규모. 고객 대면 시스템은 음성 상호 작용을 더 큰 규모로 처리할 수 있습니다.
조심하세요
- 동의가 없으면 음성 오용 및 명의 도용 위험이 높아집니다.
- 악센트, 방언 또는 시끄러운 환경에서는 정확도가 떨어질 수 있습니다.
- 합성 오디오는 명확한 라벨링이 없으면 실제 음성으로 오인될 수 있습니다.
다음 단계
- 음성 캡처, 복제 및 재사용에 대한 명시적인 동의를 얻습니다.
- 다양한 화자와 배경 조건에서 품질을 테스트합니다.
- 사람이 출력을 검토하거나 승인해야 하는 시기를 정의합니다.
- 합성 오디오에 라벨을 붙이고 책임을 묻기 위해 출처 기록을 보관하세요.
출처 및 추가 자료
- arXivSoundStream: An End-to-End Neural Audio Codec
- arXivHigh Fidelity Neural Audio Compression
- arXivHigh-Fidelity Audio Compression with Improved RVQGAN
- arXivMoshi: a speech-text foundation model for real-time dialogue
- arXivNeural Codec Language Models are Zero-Shot Text to Speech Synthesizers
- arXiv (NeurIPS 2023)간단하고 통제 가능한 음악 생성
계속 탐색하세요
무료 뉴스레터
일일 AI 브리핑 받기
매주 평일 아침마다 3개의 검증된 AI 스토리를 일반 영어로 작성합니다. 무료이며, 광고 없음.
매주 평일마다 한 번 이메일을 받습니다. 한 번 클릭으로 구독 해지. 주소를 판매하거나 공유하지 않습니다.
자신을 테스트해 보세요
Take the Neural Audio Codecs quiz
모든 답변에 즉각적인 피드백과, 과정을 통과하면 검증 가능한 ID가 있는 공유 가능한 인증서를 제공합니다.
무료 AI 교육을 지원합니다. AI Understanding는 501(c)(3) 비영리 단체입니다 — 광고 없음, 유료 장벽 없음, 영원히. 기부하기
자주 묻는 질문
신경 오디오 코덱이란 무엇입니까?
A neural audio codec is a pair of neural networks that compresses sound into a small stream of numbers and rebuilds the waveform from it. Systems such as Google's SoundStream (2021), Meta's EnCodec (2022) and Descript's DAC (2023) beat traditional codecs at low bitrates, and their discrete tokens are now the vocabulary that speech and music generators such as VALL-E, MusicGen and Moshi predict.
신경 오디오 코덱이 주로 수행하는 두 가지 작업은 무엇입니까?
신경 코덱은 파형을 컴팩트한 개별 토큰으로 압축한 다음 그 토큰에서 오디오를 재구성하는 인코더-디코더 네트워크입니다.
SoundStream 및 EnCodec과 같은 코덱의 핵심인 양자화 기술은 무엇입니까?
RVQ는 각각이 이전 코드의 잔여 오류를 인코딩하는 여러 코드북을 스택하여 품질과 비트 전송률의 절충을 가능하게 합니다.
잔차 벡터 양자화에서 각 연속 코드북은 무엇을 인코딩합니까?
첫 번째 코드북은 대략적인 근사치를 제공하고 이후의 각 코드북은 나머지 오류를 양자화하여 더 미세한 세부 사항을 추가합니다.
생성 오디오 모델에 신경 오디오 코덱이 중요한 이유는 무엇입니까?
코덱에 의해 생성된 개별 토큰은 오디오 언어 모델이 예측하고 생성하는 어휘가 됩니다.
신경 코덱에서 더 많은 코드북을 사용하면 출력에 어떤 영향을 미치나요?
코드북을 추가하면 비트 전송률이 높아지지만 더 많은 세부 정보를 캡처하여 충실도가 향상됩니다. 압축을 위해 더 적은 거래 품질을 사용합니다.