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AI video gets physics wrong because generators learn statistical patterns of how pixels usually change over time, not the rules of mass, force and collision.
Dhageyso hagahanAI-waa laga sheekeeyay · ~3 min
They imitate the look of motion without simulating what causes it. That is why objects vanish, liquids act strangely, limbs pass through things and clips stay short, and it matters for anyone trying to judge whether footage is real or use these models for planning and robotics.
Video generators are trained on huge collections of footage to predict or denoise frames. The training objective rewards output that resembles real video. It does not reward output that obeys conservation of mass or momentum. Common physics, such as a ball falling or a person walking, is well represented in the data and usually looks right. Rare or complex events, such as glass shattering, a specific collision, or liquid pouring into an oddly shaped container, appear less often and are harder to learn. OpenAI's own technical material on Sora noted that it did not accurately model interactions like glass shattering. Object permanence is a memory problem. When something is hidden, the model has to carry its identity through frames where it is invisible. Models attend over a limited amount of context, so hidden objects can come back changed or not at all. Cause and effect is also weak: a bite, a spill or a dent should leave a lasting change, but the model may treat it as a passing visual event. Clip length is limited mainly by compute. A video is represented as spacetime tokens, and attention cost rises steeply as the token count grows, so many products generate seconds rather than minutes. Longer videos are often made by extending clips, which lets errors compound. A common misconception is that these models contain a physics engine. They do not, though they may pick up some implicit physical regularities. Researchers have built benchmarks such as Physics-IQ to test this and found that visually realistic output does not mean physical understanding. World-model research tries to close the gap: Google DeepMind's Genie line generates interactive environments, Meta's V-JEPA learns by predicting in an abstract representation space instead of pixels, and NVIDIA's Cosmos targets physical AI such as robotics.
A generated person bites a cookie, but afterward the cookie has no bite mark. OpenAI named this kind of failure among Sora's limitations when it previewed the model in 2024.
A dog walks behind a tree and comes out the other side with a different coat pattern, because the model did not keep a stable memory of the hidden object.
A runner's legs appear to swap sides mid-stride and the feet slide along the ground, which shows the model learned the look of running, not the contact forces involved.
A basketball passes through the rim, briefly vanishes, and reappears in a player's hands, a sequence that looks smooth frame to frame but makes no physical sense.
Physical plausibility has improved with scale and better data, and it is likely to keep improving for common scenes. Harder cases, such as long-horizon cause and effect, rare interactions and reliable object permanence across long occlusions, may need architectural changes like explicit memory, 3D structure or hybrid simulation rather than scale alone. World models aimed at robotics and interactive environments are an active research area, and benchmarks that separately test visual realism and physical correctness will help show real progress. It is not settled whether pure video prediction can learn robust physics, and researchers disagree about it.
Warqad bilaash ah
Saddex sheeko oo la xaqiijiyay oo AI ah maalin kasta oo shaqo ah, oo lagu qoray Ingiriis fudud. Bilaash had iyo jeer, aan xayaysiis lahayn.
Hal iimayl maalin kasta oo shaqo ah. Ka bax hal gujin. Marna ma iibinno ama ma wadaagno ciwaankaaga.
Is tijaabi
Fikrad degdeg ah oo ku saabsan jawaab kasta, iyo shahaado la wadaajin karo oo leh aqoonsi la xaqiijin karo markaad ka gudubto koorso.
Taageer waxbarashada AI bilaashka ah. AI Understanding waa 501(c)(3) aan faa'iido doon ahayn — xayaysiis la'aan, albaab lacag ah ma jiro, had iyo jeer. Samee deeq
AI video gets physics wrong because generators learn statistical patterns of how pixels usually change over time, not the rules of mass, force and collision. They imitate the look of motion without simulating what causes it. That is why objects vanish, liquids act strangely, limbs pass through things and clips stay short, and it matters for anyone trying to judge whether footage is real or use these models for planning and robotics.
Qaababka waxaa loo tababbaray inay saadaaliyaan ama diidaan xirmooyinka si wax-soo-saarku u ekaado muuqaalka tababarka. Saxnimada jirka si toos ah looma cabbiro.
Dhacdooyinka aan caadiga ahayn ee xogta iyo jir ahaan isku dhafan waxay siinayaan tusaalaha tusaalooyin yar oo laga barto, sidaas darteed wax soo saarkeedu waa mid aan la isku halayn karin.
Si shayga dahsoon loo ilaaliyo, qaabku waa inuu aqoonsigiisa ku sido meelo aan la arki karin, macnaha xaddidanna wuxuu ka dhigayaa mid aan la isku halayn karin.
Fareemo badan ayaa ka dhigan calaamado badan, iyo qiimaha feejignaanta ayaa si degdeg ah u koraaya marka la tiriyo calaamadda, markaa dhererka ayaa xaddidan xisaabinta.
Soosaarayaasha fiidiyaha ma laha jilbaha fiisigiska oo cad. Fiisigis kasta oo ay muujiyaan waxay ku qarsoon yihiin qaababka la bartay.
Sii wad waxbarashada
Tilmaamayaal badan ayaa loo doortay mawduucan
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Waa maxay sababta Sawir-dhaliyeyaasha AI ay Gacmaha u Khaldamaan
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