Idanwo ti o sopọ mọ itọsọna · Alabọde Ipele

AlphaGo ati AlphaZero adanwo

Review AlphaGo’s expert-game and self-play training, AlphaZero’s rule-based learning and search, and MuZero’s learned model for planning.

Jẹmọ itọsọna awọn ọnaAlphago Ati Alfazero
Ibeere 1 ti 8

Kini idi ti ere ti Go ṣe pataki paapaa lile fun awọn kọnputa?

Awotẹlẹ gbogbo ibeere8 ibeere

Awọn idahun ati awọn alaye han bi o ṣe n mu ibeere naa.

  1. Kini idi ti ere ti Go ṣe pataki paapaa lile fun awọn kọnputa?
    • O ni nọmba nla ti astronomically ti awọn ipo ti o ṣeeṣe
    • O ni awọn gbigbe ti o ṣeeṣe pupọ diẹ
    • O ti wa ni dun nikan lori iwe
    • Ko ni awọn ofin
  2. Tani AlphaGo ṣe ṣẹgun 4-1 olokiki ni ọdun 2016?
    • Garry Kasparov
    • Lee Sedol
    • Magnus Carlsen
    • A magbowo laileto
  3. Awọn ere mẹta wo ni iwe AlphaZero ṣe ayẹwo?
    • Go, chess, and shogi
    • Poker, bridge, and backgammon
    • Atari, StarCraft, and Dota
    • Only Go and chess
  4. Ọna wiwa wo ni AlphaZero ṣe so pọ pẹlu nẹtiwọọki nkankikan rẹ?
    • Iwadi alakomeji ti iwe foonu kan
    • Ipadasẹyin laini
    • Bubble too
    • Monte Carlo Tree Search
  5. Awọn nkan meji wo ni Nẹtiwọọki Neural AlphaZero ṣe asọtẹlẹ lati ṣe itọsọna wiwa rẹ?
    • Ilana kan (awọn gbigbe to dara) ati iye kan (ẹniti o bori)
    • Oju ojo ati akoko
    • Orukọ alatako ati ọjọ ori
    • Awọn awọ ati awọn ohun
  6. What did MuZero add to the AlphaZero-style planning approach?
    • A requirement for human game records
    • A learned model of reward and environment dynamics used for planning without being given the rules
    • A replacement for all tree search
    • A fixed database of every possible board position
  7. What information did AlphaZero need in its board-game experiments besides self-play?
    • A database of professional games
    • A complete endgame table for every position
    • The rules of the games
    • Human rankings for every possible move
  8. How did the original AlphaGo system combine supervised and reinforcement learning?
    • It trained a policy from expert games and then improved through self-play
    • It used only random moves and never trained on human games
    • It learned the game rules from images without playing
    • It relied only on a fixed database of winning games