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Soru 1 arasında 8
A warehouse robot tries an unfamiliar aisle to learn whether it shortens delivery time. Which side of the exploration–exploitation trade-off is this?
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- A warehouse robot tries an unfamiliar aisle to learn whether it shortens delivery time. Which side of the exploration–exploitation trade-off is this?
- Exploration: testing an action whose value is uncertain
- Exploitation: choosing the currently highest-valued action
- Reward shaping: changing the objective after acting
- Imitation: copying a labeled action
- Rewards arrive as 2, 0 and 5 in a three-step episode. With discount factor 0.9, what is the return from the first step?
- 7
- 6.05
- 6.5
- 4.05
- A designer raises gamma in a discounted-return objective. What changes?
- The agent stops exploring
- The reward function becomes a probability distribution
- Future rewards count more relative to immediate rewards
- Past rewards are counted again
- A policy receives a reward only after a long sequence of actions. Which credit-assignment question arises?
- Which input column has the longest name?
- Whether every action must receive the same reward
- Whether the final reward erases all prior observations
- Which earlier actions contributed to the eventual outcome
- A game agent earns points by collecting a harmless bonus, then ignores the mission because the bonus is easy to repeat. What failure does this illustrate?
- Reward hacking: optimizing a proxy reward in a way that misses the intended goal
- Catastrophic forgetting
- Exploration collapse caused by gamma
- A transition model error
- A robot policy performs well in simulation. Why does it still need evaluation for its intended real deployment?
- Simulation success proves every real-world action is safe
- The simulator may rely on assumptions that fail outside it
- A simulation prevents all reward loopholes
- Real observations always match simulated ones
- A delivery task has delayed payoffs: a longer route now may prevent a costly delay later. Why does a one-step reward view miss the trade-off?
- It assumes every action is random
- It cannot represent observations
- It ignores consequences that arrive in later states
- It forces rewards to be positive
- A team changes the reward from “deliver safely” to “deliver quickly” and sees faster but riskier behavior. What should it conclude?
- A faster policy proves the original safety objective was met
- The discount factor alone guarantees safe behavior
- Human preferences are unnecessary once training converges
- Reward design affects behavior, so safety must be represented and evaluated explicitly