GUIDE IA visuel

Rendering buñ mëna wuutale

Rendering buñ mëna wuutale dafay tax anam wi ñuy soppi seen 3D nekk nataalu 2D mën nañu ko wuutale bu baax, suko defee nga mëna xayma degrade yi tàmbalee ci pixel yiñ rendu ba ci parametru seen yi.

2 simili jàngDañu mujjee yeesal

Résumé

This lets you optimize geometry, materials, lighting, and camera using gradient descent.

Plongeur bu xóot

Rendering bu yàgg bi benn yoon kese la: feed ci geometrie, macceer, làmp, ak kamera, pixel yi génn. Rendering bu mëna wuutale dafay soppi loolu ci xayma ni pixel bu nekk ci génne di soppikoo ci parametru duggal bu nekk. Ak degrade yooyu, optimisatër bi mën na xawa jekkal jëmm 3D wala ay texturam ba nataal bi ñuy render méngoo ak nataal biñ bëgga joxe, muy xol rendu bu dëddu ak jàngat-ci-synthese. Jafe-jafe bi gëna mag mooy rendu bi dafay ànd ak discontinuité, rawatina ci silhouette yi ak ci catu occlusion yi, fu pixel bi di tëb ci saasi joge ci kanam dem ci ginaaw. Pexe yu melni rasterisasioŋ bu woyof (SoftRas), jël misaal ci catu (redner bu Li et al.), ak rasterisatër bi ci PyTorch3D dañu leen di jëfandikoo ci ay integral yu yam wala yu yam. Taggat NeRF ak 3D Gaussian splatting aplikaasioŋ yu siiw lañu.

Gis-gis xarala

Jafe-jafe bi gëna mag mooy discontinuité yi ci wàllu gis-gis. Ci silhouette object bi, pixel bi dafay joge ci kanam dem ci ginaaw, kon derivatif naïf bi dafay nekk nul daanaka fépp te kenn xamul ci catu mbir mi, te du joxe benn gradient bu am njariñ ci jëmm ji. Solution yi mën nañu yombal coverage bi suko defee triangle yi mëna am emprent bu nooy, bu fësul ci pixel yi ci wetam (rasterization bu woyof) wala ñu jël misaal bu leer ci catu boor yi ngir xayma terme biy yam ci integral rendu bi (sampling ci catu boor yi).

njeextalu pexe

Gaawaay ak yaatuwaay

Visual IA mën na otomatise saytu, gis ak etiketu liggéey ci eskaal.

Tabax tànneef

Ekipu kreatif yi mën nañu defar konsept yu gëna gaaw te duñu def lu bari ci loxo.

Ekip ak def liggéey

Liggéeyukaay yi mën nañu jëfandikoo siñaal nataal wala wideo yu jafewoon lool ci liggéey.

Ëlëgu Rendering bu wuute

Rendering buñ mëna wuutale mingi nekk luy boole graphique yi ak jàng bu xóot bi. Bi rendu yi di wuutale ci jamono dëgg ak pipeline yu Gaussian-splatting màgg, xaaral ay loop yu gëna seere ngir tabaxaat 3D ci nataal yi, jàpp macceer neuronal, simulation robotik ak physique buñ mëna jàng, ak sistem yu mujj ba ci njeexte fu benn perte di naaw ci nataal bu mujj ba ci parametru seen. Topp yoon wu wuute ngir leer gu mat sëkk, gëstu la bu am solo buy dem ci jëfandikoo gi.

Doxal ci àdduna dëgg

Tabaxaat jëmm ak textu objet 3D ci ay nataal yu néew ci optimiser model bi ba render yi méngoo ak nataal yi (rendu inverse).

Taggat NeRFs ak 3D Gaussian splats, fu gradient yi bawoo ci gis-gis yiñ joxe di yeesal misaalu seen.

Xayma màndarga yi ci benn mbir (ñaw, reflectance) ci méngale ay lim yuñ joxe ak nataal bu dëggu.

Kamera ak etalonaasu pose ci robotik, méngale model 3D buñ miin ak nataalu kamera ngir mëna delloosi fimu nekkoon.

Risk yi ak balustrade yi

Yelleefi nataal ak nangu mën na nekk risku yoon sudee fi ñu bawoo leerul.

Performance model bi mën na wuute ci leeraay bi, demographie bi ak environmaa bi.

Njuumteg positive yi mën nañu dem te kenn duko seetlu fileek xool wuñu buntu wóolu sa bopp.

Roadmap ngir samp gi

1

Mandargal kritërium nangug njub, woowaat ak njëgu njuumte.

2

Saytu ak done yu méngoo ak anam yi ñuy liggéeyee dëgg.

3

Yokk jàngat nit ngir xam fu wóorul dara wala am njeexital yu rëy.

4

Toppal model drift bi nga baaxal ko ginaaw bi kamera bi wala done yi soppeekoo.

Weyal di banneexu

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Gis bi ci topp

DDSP Audio buñ mëna wuutale

Laaj yi ñuy faral di laaj

What is Differentiable Rendering?

Rendering buñ mëna wuutale dafay tax anam wi ñuy soppi seen 3D nekk nataalu 2D mën nañu ko wuutale bu baax, suko defee nga mëna xayma degrade yi tàmbalee ci pixel yiñ rendu ba ci parametru seen yi. Loolu daf lay may nga gëna mëna jëfandikoo geometrie, macceer, leeraay ak kamera ci jëfandikoo wàccinu gradient.

Lan mooy rendu differensiaal bi lay may nga xayma?

Soo defee rendu bi wuute, dinga am gradient yuy joge ci pixel yi dellu ci dugal seen, loolu mooy tax ñu mëna jëfandikoo gradient bi.

Lan moo waral silwet yi nekk jafe-jafe bu mag ci rendu buñ mëna wuutale?

Ci silhouette bi, pixel bi dafay jàpp ci diggante kanam gi ak ginaaw gi, kon derivatif bu naïf bi amul benn leeral wala amul benn leeral ci jëmm ji.

naka la rasterization bu woyof di saafaraa jafe-jafe discontinuité bi?

Rasterisation bu woyof (lu melni, SoftRas) dafay yombal coverage bi suko defee triangle bu nekk mëna am njeexital ci pixel yi ko wër, di defar ay gradient yuñ mëna jëfandikoo.

Luy 'rendering inverse'?

Rendu inverse dafay jëfandikoo rendu buñ mëna wuutale ngir gëna baaxal parametru seen yi ba nataal biñ defar méngoo ak nataal biñ xool.

Ban pexem modern moo sukkandiko ci rendu bu wuute ngir tàggat yaram?

NeRFs ak 3D Gaussian splatting ñoom ñaar ñu ngi leen di gëna baaxal ci tasaare nataal-espace biy ñàkk jaaraleko ci renderer buñ mëna wuutale.