Guide-linked quiz · Medium Level
360 and Panoramic Image Generation Quiz
Tests equirectangular projection basics, how generators avoid the wraparound seam, and why pole distortion and missing parallax limit VR use.
Question 1 of 8
What aspect ratio does a standard equirectangular panorama use?
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Answers and explanations appear as you take the quiz.
- What aspect ratio does a standard equirectangular panorama use?
- 1:1
- 16:9
- 2:1
- 4:3
- Why does an ordinary image generator often leave a visible seam in a panorama?
- It treats the left and right edges as unrelated borders even though they are the same place in the world
- It always outputs images at too low a resolution
- It cannot generate sky or horizon content
- It adds a watermark along one edge
- Where is distortion strongest in an equirectangular image?
- In the exact center of the image
- Along the horizon line
- Evenly across the whole image
- In the top and bottom rows near the poles
- Why does a 360 panorama not feel fully 3D in a VR headset?
- Headsets cannot display equirectangular images
- It captures a single viewpoint, so there is no parallax when you move your head
- It is always rendered in black and white
- It is limited to 180 degrees of view
- What does circular (wraparound) padding do in a diffusion model?
- It crops the image into a circle
- It adds a black border to hide the seam
- It pads each side edge with pixels from the opposite edge so the network treats the image as a horizontal loop
- It rotates the image during generation
- Why do some pipelines convert a panorama to a cubemap before fixing the poles?
- Cube faces have no equirectangular stretching, so ordinary inpainting works on the top and bottom faces
- Cubemaps store more color depth
- Game engines cannot read cubemaps
- Cubemaps automatically add parallax
- Why might an AI-generated skybox look wrong as a lighting source for realistic reflections?
- Skyboxes cannot contain the sun
- Renderers ignore environment maps
- Generated images are always too dark
- Most generators output low dynamic range images, while renderers expect high dynamic range environment maps
- What is a quick way to check a panorama for a seam?
- Convert it to grayscale
- Shift the image horizontally by half its width
- Flip it upside down
- Reduce it to a thumbnail
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