Guide-linked quiz · Medium Level

AI Texture Generation for 3D Models Quiz

Test your knowledge of PBR material maps, seamless tiling tricks, and how diffusion models paint textures onto 3D meshes from multiple views.

Question 1 of 8

In a PBR material, what does the albedo or base color map represent?

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Answers and explanations appear as you take the quiz.

  1. In a PBR material, what does the albedo or base color map represent?
    • The reflection blurriness
    • Surface color without lighting
    • The height of each bump
    • The object's transparency only
  2. What does a normal map encode?
    • The overall shape of the mesh
    • How metallic the surface is
    • Color variation
    • Small surface bumps as per-pixel directions
  3. What does the roughness map control?
    • How blurry reflections are
    • The texture resolution
    • The UV layout
    • The mesh's polygon count
  4. Which technique helps a generated texture tile seamlessly?
    • Adding more lighting
    • Increasing roughness
    • Circular, wrap-around padding inside the network
    • Using a higher polygon mesh
  5. How do methods like TEXTure and Text2Tex texture a mesh?
    • They scan the physical object
    • They render views, paint each with depth-conditioned diffusion, and project back into UV space
    • They copy textures from a stock library
    • They only generate a single flat color
  6. Why is raw image generator output usually not a true albedo?
    • It contains baked shadows and highlights
    • It is always grayscale
    • It lacks any color
    • It is stored in the wrong file format
  7. Normal maps look inverted in your engine. What convention difference is a likely cause?
    • Roughness stored in sRGB
    • Too many UV islands
    • A missing metallic map
    • OpenGL and DirectX normal maps differ by a flipped green channel
  8. Which is an example of a physically inconsistent generated map set?
    • Low roughness on polished marble
    • Albedo without baked shadows
    • Metallic values on painted wood
    • A normal map stored in linear space

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