Guide-linked quiz · Medium Level

AlphaGo and AlphaZero Quiz

Review AlphaGo’s expert-game and self-play training, AlphaZero’s rule-based learning and search, and MuZero’s learned model for planning.

Related guide pathsAlphago And Alphazero
Question 1 of 8

Why was the game of Go considered especially hard for computers?

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Answers and explanations appear as you take the quiz.

  1. Why was the game of Go considered especially hard for computers?
    • It has an astronomically large number of possible positions
    • It has very few possible moves
    • It is played only on paper
    • It has no rules
  2. Who did AlphaGo famously defeat 4-1 in 2016?
    • Garry Kasparov
    • Lee Sedol
    • Magnus Carlsen
    • A random amateur
  3. Which three games did AlphaZero’s paper evaluate?
    • Go, chess, and shogi
    • Poker, bridge, and backgammon
    • Atari, StarCraft, and Dota
    • Only Go and chess
  4. Which search method does AlphaZero pair with its neural network?
    • Binary search of a phone book
    • Linear regression
    • Bubble sort
    • Monte Carlo Tree Search
  5. What two things does AlphaZero's neural network predict to guide its search?
    • A policy (good moves) and a value (who is winning)
    • The weather and the time
    • The opponent's name and age
    • Colors and sounds
  6. What did MuZero add to the AlphaZero-style planning approach?
    • A requirement for human game records
    • A learned model of reward and environment dynamics used for planning without being given the rules
    • A replacement for all tree search
    • A fixed database of every possible board position
  7. What information did AlphaZero need in its board-game experiments besides self-play?
    • A database of professional games
    • A complete endgame table for every position
    • The rules of the games
    • Human rankings for every possible move
  8. How did the original AlphaGo system combine supervised and reinforcement learning?
    • It trained a policy from expert games and then improved through self-play
    • It used only random moves and never trained on human games
    • It learned the game rules from images without playing
    • It relied only on a fixed database of winning games

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