Guide-linked quiz · Medium Level
AlphaGo and AlphaZero Quiz
Review AlphaGo’s expert-game and self-play training, AlphaZero’s rule-based learning and search, and MuZero’s learned model for planning.
Question 1 of 8
Why was the game of Go considered especially hard for computers?
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- Why was the game of Go considered especially hard for computers?
- It has an astronomically large number of possible positions
- It has very few possible moves
- It is played only on paper
- It has no rules
- Who did AlphaGo famously defeat 4-1 in 2016?
- Garry Kasparov
- Lee Sedol
- Magnus Carlsen
- A random amateur
- Which three games did AlphaZero’s paper evaluate?
- Go, chess, and shogi
- Poker, bridge, and backgammon
- Atari, StarCraft, and Dota
- Only Go and chess
- Which search method does AlphaZero pair with its neural network?
- Binary search of a phone book
- Linear regression
- Bubble sort
- Monte Carlo Tree Search
- What two things does AlphaZero's neural network predict to guide its search?
- A policy (good moves) and a value (who is winning)
- The weather and the time
- The opponent's name and age
- Colors and sounds
- What did MuZero add to the AlphaZero-style planning approach?
- A requirement for human game records
- A learned model of reward and environment dynamics used for planning without being given the rules
- A replacement for all tree search
- A fixed database of every possible board position
- What information did AlphaZero need in its board-game experiments besides self-play?
- A database of professional games
- A complete endgame table for every position
- The rules of the games
- Human rankings for every possible move
- How did the original AlphaGo system combine supervised and reinforcement learning?
- It trained a policy from expert games and then improved through self-play
- It used only random moves and never trained on human games
- It learned the game rules from images without playing
- It relied only on a fixed database of winning games
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